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{{MetaInfobox}}
{{MetaInfobox}}
Woah! You can see everything from up here! Too bad there's nothing to see but the empty, sand-filled desert. If you squint, though, you can count the zombies dragging themselves towards the town.
Woah! You can see everything from up here! Too bad there's nothing to see but the empty, sand-filled desert. If you squint, though, you can count the zombies dragging themselves towards the town.


== Uses ==
==Use==
* Visit the tower in town to contribute towards an estimation of tonight's attack. 24 citizens are required to produce a complete estimation.
*Visit the {{MetaInline|Watchtower}} in town to contribute towards an estimation of tonight's {{MetaInline|The Attack|displayname=attack}}. 24 citizens are required to produce a complete estimation.
** The {{MetaInline|Scanner}} reduces the requirement from 24 to 12.
**The {{MetaInline|Scanner}} reduces the requirement from 24 to 12.
** The {{MetaInline|Predictor}} allows an estimation of tomorrow's attack to be made '''after today's is at maximum estimation'''.
**The {{MetaInline|Predictor}} allows an estimation of tomorrow's attack to be made '''after today's is at maximum estimation'''.
* At level 1 or above, the tower will automatically reveal zombie numbers and the presence of buildings in a given radius around the town.
** Building the {{MetaInline|Upgraded Map}} will give exact zombie numbers.
* Once the tower is level 4 or above, an option in zones near the town will appear that allows people to teleport directly back into town, saving up to 3 {{AP}}.
** You can teleport out of a zone where you do not have {{MetaInline|Control Points|displayname=Control}} or even when you are {{MetaInline|Terrorised}}).
** If the gates are closed, the teleport function gained by upgrades will teleport you back to square (0,0) (The {{MetaInline|Town Gates}}), although you will not be able to enter the town until the gates have been opened.
** With {{MetaInline|Labyrinth}} constructed, the teleport function allows citizens to bypass the {{AP}} cost of entering the town through conventional means, the gates. It teleports you straight in instead.
*** It is impossible, however, to teleport back from (0,0): you'll have to spend 1 {{AP}} on entering from there.
*** Thus, it is possible to get stuck trying to [[Shunned#Search the waste|search the refuse]] with the last {{AP}}.
 
== Upgrades ==
{{Upgrades
| lvl0=Gives an estimation of the magnitude of the forthcoming attack
| lvl1=Every morning, all the zombies within 3 zones of the town are detected.
| lvl2=Every morning, all the zombies within 6 zones of the town are detected.
| lvl3=Every morning, all the zombies within 10 zones of the town are detected.
| lvl4=Every morning, all zombies within 10 zones of the town are detected <br />+ Allows citizens within 1 km of the town to return without using any APs. (from the cyan squares)
| lvl5=Every morning, all zombies within 10 zones of the town are detected <br />+ Allows citizens within 2 km of the town to return without using any APs. (from the pale green squares)
}}
<table border=1 align=center>
<tr align=center><td style="width:16px">&nbsp;</td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td style="width:16px">&nbsp;</td></tr>
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td>T</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
<tr align=center><td>&nbsp;</td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td>&nbsp;</td></tr>
</table>
 
== Unlocks ==
* {{MetaInline|Primitive Catapult}}
** {{MetaInline|Calibrated Catapult}}
* {{MetaInline|Scanner}}
* {{MetaInline|Upgraded Map}}
* {{MetaInline|Predictor}}
* {{MetaInline|Search Tower}}
* {{MetaInline|Emergency Supplies}}
** {{MetaInline|Wood Plating}}{{Temp}}
** {{MetaInline|Spikes}}{{Temp}}
** {{MetaInline|Guerilla Traps}}{{Temp}}
** {{MetaInline|Garbage Heap}}{{Temp}}
*** {{MetaInline|Mount Killaman-jaro}}{{Temp}}
** {{MetaInline|Pits}}{{Temp}}
** {{MetaInline|Bomb Factory}}{{Temp}}
** {{MetaInline|Abject Panic}}{{Temp}}
** {{MetaInline|Frat House}}{{Temp}}
* {{MetaInline|Guard Tower}}
** {{MetaInline|Shooting Gallery}}
** {{MetaInline|Miniature Armory}}
** {{MetaInline|Swedish Workshop}}
** {{MetaInline|Small Trebuchet}}
* {{MetaInline|Crow's Nest}}
 
== Changes ==
* In [[Season 6]]:
** The {{DP}} provided dropped from 5 to none (building no longer defensive).
 


==Notes==
*In [[Season 6]]:
**The {{DP}} provided dropped from 5 to none (building no longer defensive).
*In [[Season 16]]:
**The {{MetaInline|Watchtower}} is no longer [[Building upgrades|upgradable]], its function moved to the {{MetaInline|Observation platform}}.
**Provides 10 {{DP}} now.
**Resource cost changed from {{MetaIcon|Twisted Plank|3}} {{MetaIcon|Wrought Iron|2}} to {{MetaIcon|Twisted Plank|3}} {{MetaIcon|Patchwork Beam|1}} {{MetaIcon|Wrought Iron|1}}.
{{Construction Sites}}
{{Construction Sites}}
[[Category:Town]]

Latest revision as of 05:41, 1 January 2024

[v·e] 1050 Watchtower
This tower, placed near the entrance, offers a perfect view of the surroundings and makes it possible to estimate the evening attack, and therefore to better prepare for it.
Category Buildings
Sub Category Watchtower buildings
Unlocked by Town
Defence 10
Effect Estimate
Action Points cost 15
Resource cost ×3 ×1 ×1
Unlocks See list
Tour de guet


Woah! You can see everything from up here! Too bad there's nothing to see but the empty, sand-filled desert. If you squint, though, you can count the zombies dragging themselves towards the town.

Use[edit]

  • Visit the Watchtower in town to contribute towards an estimation of tonight's attack. 24 citizens are required to produce a complete estimation.
    • The Scanner reduces the requirement from 24 to 12.
    • The Predictor allows an estimation of tomorrow's attack to be made after today's is at maximum estimation.

Notes[edit]