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| {{MetaInfobox}} | | {{MetaInfobox}} |
| {{todo|Check info for myhordes.eu|[[User:Isaaclw|Isaaclw]] ([[User talk:Isaaclw|talk]]) 10:49, 16 June 2023 (EDT)}}
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| Woah! You can see everything from up here! Too bad there's nothing to see but the empty, sand-filled desert. If you squint, though, you can count the zombies dragging themselves towards the town. | | Woah! You can see everything from up here! Too bad there's nothing to see but the empty, sand-filled desert. If you squint, though, you can count the zombies dragging themselves towards the town. |
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| == Uses == | | ==Use== |
| * Visit the tower in town to contribute towards an estimation of tonight's attack. 24 citizens are required to produce a complete estimation. | | *Visit the {{MetaInline|Watchtower}} in town to contribute towards an estimation of tonight's {{MetaInline|The Attack|displayname=attack}}. 24 citizens are required to produce a complete estimation. |
| ** The {{MetaInline|Scanner}} reduces the requirement from 24 to 12. | | **The {{MetaInline|Scanner}} reduces the requirement from 24 to 12. |
| ** The {{MetaInline|Predictor}} allows an estimation of tomorrow's attack to be made '''after today's is at maximum estimation'''. | | **The {{MetaInline|Predictor}} allows an estimation of tomorrow's attack to be made '''after today's is at maximum estimation'''. |
| * At level 1 or above, the tower will automatically reveal zombie numbers and the presence of buildings in a given radius around the town.
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| ** Building the {{MetaInline|Upgraded Map}} will give exact zombie numbers.
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| * Once the tower is level 4 or above, an option in zones near the town will appear that allows people to teleport directly back into town, saving up to 3 {{AP}}.
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| ** You can teleport out of a zone where you do not have {{MetaInline|Control Points|displayname=Control}} or even when you are {{MetaInline|Terrorised}}.
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| ** If the gates are closed, the teleport function gained by upgrades will teleport you back to square (0,0) (The {{MetaInline|Town Gates}}), although you will not be able to enter the town until the gates have been opened.
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| ** With {{MetaInline|Labyrinth}} constructed, the teleport function allows citizens to bypass the {{AP}} cost of entering the town through conventional means, the gates. It teleports you straight in instead.
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| *** It is impossible, however, to teleport back from (0,0): you'll have to spend 1 {{AP}} on entering from there.
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| *** Thus, it is possible to get stuck trying to [[Shunned#Search the waste|search the refuse]] with the last {{AP}}.
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| == Upgrades ==
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| {{Upgrades
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| | lvl0=Gives an estimation of the magnitude of the forthcoming attack
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| | lvl1=Every morning, all the zombies within 3 zones of the town are detected.
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| | lvl2=Every morning, all the zombies within 6 zones of the town are detected.
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| | lvl3=Every morning, all the zombies within 10 zones of the town are detected.
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| | lvl4=Every morning, all zombies within 10 zones of the town are detected <br />+ Allows citizens within 1 km of the town to return without using any APs. (from the cyan squares)
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| | lvl5=Every morning, all zombies within 10 zones of the town are detected <br />+ Allows citizens within 2 km of the town to return without using any APs. (from the pale green squares)
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| }}
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| <table border=1 align=center>
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| <tr align=center><td style="width:16px"> </td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td style="width:16px"> </td></tr>
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| <tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
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| <tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td>T</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
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| <tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
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| <tr align=center><td> </td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td> </td></tr>
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| </table>
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| == Unlocks ==
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| * {{MetaInline|Primitive Catapult}}
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| ** {{MetaInline|Calibrated Catapult}}
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| * {{MetaInline|Scanner}}
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| * {{MetaInline|Upgraded Map}}
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| * {{MetaInline|Predictor}}
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| * {{MetaInline|Search Tower}}
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| * {{MetaInline|Emergency Supplies}}
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| ** {{MetaInline|Wood Plating}}{{Temp}}
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| ** {{MetaInline|Spikes}}{{Temp}}
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| ** {{MetaInline|Guerilla Traps}}{{Temp}}
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| ** {{MetaInline|Garbage Heap}}{{Temp}}
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| *** {{MetaInline|Mount Killaman-jaro}}{{Temp}}
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| ** {{MetaInline|Pits}}{{Temp}}
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| ** {{MetaInline|Bomb Factory}}{{Temp}}
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| ** {{MetaInline|Abject Panic}}{{Temp}}
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| ** {{MetaInline|Frat House}}{{Temp}}
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| * {{MetaInline|Guard Tower}}
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| ** {{MetaInline|Shooting Gallery}}
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| ** {{MetaInline|Miniature Armory}}
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| ** {{MetaInline|Swedish Workshop}}
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| ** {{MetaInline|Small Trebuchet}}
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| * {{MetaInline|Crow's Nest}}
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| == Changes ==
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| * In [[Season 6]]:
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| ** The {{DP}} provided dropped from 5 to none (building no longer defensive).
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| | ==Notes== |
| | *In [[Season 6]]: |
| | **The {{DP}} provided dropped from 5 to none (building no longer defensive). |
| | *In [[Season 16]]: |
| | **The {{MetaInline|Watchtower}} is no longer [[Building upgrades|upgradable]], its function moved to the {{MetaInline|Observation platform}}. |
| | **Provides 10 {{DP}} now. |
| | **Resource cost changed from {{MetaIcon|Twisted Plank|3}} {{MetaIcon|Wrought Iron|2}} to {{MetaIcon|Twisted Plank|3}} {{MetaIcon|Patchwork Beam|1}} {{MetaIcon|Wrought Iron|1}}. |
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| {{Construction Sites}} | | {{Construction Sites}} |
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| [[Category:Town]]
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