Watchtower: Difference between revisions
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*** It is impossible, however, to teleport back from (0,0): you'll have to spend 1 {{AP}} on entering from there. | *** It is impossible, however, to teleport back from (0,0): you'll have to spend 1 {{AP}} on entering from there. | ||
*** Thus, it is possible to get stuck trying to [[Shunned#Search the waste|search the refuse]] with the last {{AP}}. | *** Thus, it is possible to get stuck trying to [[Shunned#Search the waste|search the refuse]] with the last {{AP}}. | ||
== Unlocks == | == Unlocks == | ||
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* In [[Season 6]]: | * In [[Season 6]]: | ||
** The {{DP}} provided dropped from 5 to none (building no longer defensive). | ** The {{DP}} provided dropped from 5 to none (building no longer defensive). | ||
* Prior to [[Season 16]] it was possible to upgrade {{MetaInline|Watchtower}} with the following effects | |||
{{Upgrades | |||
| lvl0=Gives an estimation of the magnitude of the forthcoming attack | |||
| lvl1=Every morning, all the zombies within 3 zones of the town are detected. | |||
| lvl2=Every morning, all the zombies within 6 zones of the town are detected. | |||
| lvl3=Every morning, all the zombies within 10 zones of the town are detected. | |||
| lvl4=Every morning, all zombies within 10 zones of the town are detected <br />+ Allows citizens within 1 km of the town to return without using any APs. (from the cyan squares) | |||
| lvl5=Every morning, all zombies within 10 zones of the town are detected <br />+ Allows citizens within 2 km of the town to return without using any APs. (from the pale green squares) | |||
}} | |||
<table border=1 align=center> | |||
<tr align=center><td style="width:16px"> </td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td style="width:16px"> </td></tr> | |||
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr> | |||
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td>T</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr> | |||
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr> | |||
<tr align=center><td> </td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td> </td></tr> | |||
</table> | |||
{{Construction Sites}} | {{Construction Sites}} | ||
[[Category:Town]] | [[Category:Town]] |
Revision as of 09:58, 30 November 2023
This page has automatically been added to the to do category for the following reason: Check info for myhordes.eu. The page was tagged by: Isaaclw (talk) 10:49, 16 June 2023 (EDT) |
Watchtower | |
This tower, placed near the entrance, offers a perfect view of the surroundings and makes it possible to estimate the evening attack, and therefore to better prepare for it. | |
Category | Buildings |
Sub Category | Watchtower buildings |
Unlocked by | Town |
Defence | 10 |
Effect | Estimate |
Action Points cost | 15 |
Resource cost | ×3 ×1 ×1 |
Unlocks | See list |
Tour de guet | |
Woah! You can see everything from up here! Too bad there's nothing to see but the empty, sand-filled desert. If you squint, though, you can count the zombies dragging themselves towards the town.
Uses
- Visit the tower in town to contribute towards an estimation of tonight's attack. 24 citizens are required to produce a complete estimation.
- At level 1 or above, the tower will automatically reveal zombie numbers and the presence of buildings in a given radius around the town.
- Building the Upgraded Map will give exact zombie numbers.
- Once the tower is level 4 or above, an option in zones near the town will appear that allows people to teleport directly back into town, saving up to 3 .
- You can teleport out of a zone where you do not have Control or even when you are Terrorised.
- If the gates are closed, the teleport function gained by upgrades will teleport you back to square (0,0) (The Town Gates), although you will not be able to enter the town until the gates have been opened.
- With Labyrinth constructed, the teleport function allows citizens to bypass the cost of entering the town through conventional means, the gates. It teleports you straight in instead.
- It is impossible, however, to teleport back from (0,0): you'll have to spend 1 on entering from there.
- Thus, it is possible to get stuck trying to search the refuse with the last .
Unlocks
Changes
- In Season 6:
- Prior to Season 16 it was possible to upgrade Watchtower with the following effects
Main article: Building upgrades
Level | Reward |
---|---|
Base | Gives an estimation of the magnitude of the forthcoming attack |
Level 1 | Every morning, all the zombies within 3 zones of the town are detected. |
Level 2 | Every morning, all the zombies within 6 zones of the town are detected. |
Level 3 | Every morning, all the zombies within 10 zones of the town are detected. |
Level 4 | Every morning, all zombies within 10 zones of the town are detected + Allows citizens within 1 km of the town to return without using any APs. (from the cyan squares) |
Level 5 | Every morning, all zombies within 10 zones of the town are detected + Allows citizens within 2 km of the town to return without using any APs. (from the pale green squares) |
5 | 5 | 5 | ||
5 | 4 | 4 | 4 | 5 |
5 | 4 | T | 4 | 5 |
5 | 4 | 4 | 4 | 5 |
5 | 5 | 5 |